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Old 03-21-2012, 10:18 AM   #9
Dunadin777
 
Join Date: Nov 2010
Default Re: Help me love Spaceships

Quote:
Originally Posted by Gollum View Post
Certainly! But there are times where the player characters are in several little starships and then, the combat could be as interesting as a man vs man combat, with attacks, all-out attacks, dodges, feints, aimed shots... As long as there are interesting rules to support it... Is there any rules like that somewhere? In GURPS Space for instance?
GURPS Space's combat is definitely geared towards the PCs all crewing a single ship. There's even a plotting mechanic of sorts where you place a ship vector marker each turn after moving.

If I was going to do this in GURPS, I'd probably use the combat from Space and then have it where once fighters were in the same hex as something of interest you'd shift to melee time, with maybe 5-10 second turns. Making all the different maneuvers and such work and make sense would be a pain, and probably have to be setting-specific, too, so I'd really dread working this out as a GM. The only RPG system where I've played something along these lines with success was the Battlestar Galactica RPG, and that was highly cinematic, conceptual, and had enough rules holes to make it quick work for me as a GM.

At this point, I'd almost rather marry GURPS with one of my favored miniatures games and switch to a wargame when such situations came up in play. Of course, I don't have to worry about this with my fantasy campaign. :)
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