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#9 | |
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Join Date: Nov 2010
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Quote:
If I was going to do this in GURPS, I'd probably use the combat from Space and then have it where once fighters were in the same hex as something of interest you'd shift to melee time, with maybe 5-10 second turns. Making all the different maneuvers and such work and make sense would be a pain, and probably have to be setting-specific, too, so I'd really dread working this out as a GM. The only RPG system where I've played something along these lines with success was the Battlestar Galactica RPG, and that was highly cinematic, conceptual, and had enough rules holes to make it quick work for me as a GM. At this point, I'd almost rather marry GURPS with one of my favored miniatures games and switch to a wargame when such situations came up in play. Of course, I don't have to worry about this with my fantasy campaign. :)
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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| spaceships |
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