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#7 | |
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Join Date: Nov 2010
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Quote:
As a veteran wargamer, there's always a cutoff point between large-numbers fighter or small ship combat vs large-scale capital ship combat. Pretty much every system I've looked at tends to fall on the side of favoring capital ships. There may be flimsy 'realism' rationalizations for this, but what it boils down to is that most wargames want you to have to make meaningful decisions for your ships and have a chance at success. If fighters or small ship tactics work too well, swarm tactics dominate and the game (supposedly) becomes boring. GURPS Spaceships isn't a wargame, but it has a similar issue. You're looking at a system that is meant to be interesting for players. The most common scenario is the entire party crewing a ship--which immediately assumes larger ships--and so you have more rules on secondary tasks to do during combat. Even if players are each piloting a fighter, then you're looking at just a single squadron that isn't going to do much without plot protection or a severely limited enemy in terms of firepower. I'm a huge fan of the new Battlestar Galactica, and I like the idea of massive battles like those in the Halo universe filling up my RPGs. But those would be nightmarish to try to make work with a consistent, detailed, and generic system.
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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