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#20 | |
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Join Date: Jan 2006
Location: Most definitely alone
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Quote:
I'm also not sure that someone who is Aiming should be allowed to split their focus enough to also meaningfully evaluate whether an incoming attacker would hit. I mean, they are deliberately focusing on something else! What pleased me was that it worked seamlessly. People immediately cottoned onto to "You tell me what my enemy is doing, and I tell you what I am doing, and THEN we roll." Despite all of them but one being experienced with GURPS, we didn't have any hiccups. The wizard was pleased that he could use his "Fumble" spell, whether or not his opponent would have hit, and one of the more skilled fighters was pleased with a critical parry that ended up disarming his opponent (despite his opponent missing entirely!). GURPS as written means that exceptionally useful defenses (such as ripostes, Fumble spells, and weapon parries vs. unarmed opponents) are able to be used LESS against unskilled opposition than highly trained fighters, as the clumsy opponents make their attack rolls less often!
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Build a man a fire and he's warm for the night. Set a man on fire and he's warm for the rest of his life. |
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| Tags |
| combat, dodge, retreat |
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