Quote:
Originally Posted by Mister Negative
I've used DECIDE in a Dungeon Fantasy adventure (and I'm about to use it in an Action! adventure, and I can tell you that I really like how it works. I use it for everything, not just fast attacks, and it really makes the combats seem more interactive, not I-go, U-go.
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Completely off-topic:
This quote amuses me with its irony, considering the name of the poster. (Not that I'm claiming the name is accurate or anything.)
On-topic: I also really like the DECIDE system, and I plan to use it for a RoS/Action game. Not only will it give the PCs a good feel for combat, but it also makes the distinction between the XNU and XAU units clearer and nastier, with the former being too stupid to bother dodging most of the time.