Quote:
Originally Posted by Mister Negative
I've used DECIDE in a Dungeon Fantasy adventure (and I'm about to use it in an Action! adventure, and I can tell you that I really like how it works. I use it for everything, not just fast attacks, and it really makes the combats seem more interactive, not I-go, U-go.
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Ah, good to know. So you use it for both melee and ranged defenses? How well do you find that works? Can skilled fighters "read" an attack as it's coming in, knowing whether it will hit (ie, declaring after the attack roll) by accepting a penalty to defend?