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Old 03-19-2012, 01:01 PM   #11
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: RPM Magery Limitation: Can't use Greater Effects

Quote:
Originally Posted by Peter Knutsen View Post
The main problem identified here is that there's no trait required, whether learnable or inborn, to use the magic. All you have to do is learn some skills. The traits only help you do the magic better.
That's not true. There is one trait that's absolutely mandatory before you can work rituals: Thaumatology. Without having at least 1 point in that skill, you explicitly cannot cast spells, period.

Quote:
With no underlying mandatory trait, there's nothing you can apply Limitations to, nor is there anything you can "sell off" during character creation if you wish to create a character who absolutely cannot use magic, in exchange for a modest bribe in CP.
That'd be Incompetence (Thaumatology) [-1]. In a campaign where RPM is the magic system, the ability to understand and cast spells is skill-based, so whether you can cast spells is a question resolved on the same level as whether you can swim, cook well, or drive.
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