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Old 03-18-2012, 12:58 PM   #31
Fred Brackin
 
Join Date: Aug 2007
Default Re: [SS] Reigning in Projectile Damage

Quote:
Originally Posted by vierasmarius View Post
Ah, right. And because the energy of the explosion is proportional to the mass, that's equivalent to an explosion of 1/2500 the mass. For a 25kt nuke (dDam 6dx80) at 50 yards, the thermal burst is equivalent to 10 tons of TNT, roughly 6dx6 dDam .
I do not beleive this to be accurate. Normal Gurps explosion damage is not proportional to mass of exposives in a linear fashion. There's a square function in there.

So uisng normal RAW if 1 lb of TNT does 6Dx2 or 42pts on average then 2500 lbs does the square root of 2500 x (6D x2). That should be about 50x as much of an average of 2100 pts.

So a 2100 hp explosion in a vacuum at 1 yard reduces by 2500x or round down to 0 pts damage at 50 yards and not 42hp.

Replacing the normal square function in calculations of Gurps ex damage with a cube would affect the starting number of dice and not how it reduced over distance..
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