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Old 03-18-2012, 03:56 AM   #12
jacobmuller
 
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Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: [SS] Reigning in Projectile Damage

Quote:
Originally Posted by vierasmarius View Post
EDIT: Also, where are the optional Damage Control rules? In the same Pyramid issue (3/34)?
Spaceships#3 Warships and Pirates, pg35 Greater Survivability. I also use the Advanced Armour option, although it doesn't really do anything as I use the Pulse laser option (from UT) and most missiles use proximity.

The Spaceship options I use make published military vessels useless to me but the civilian ships are fine and most roleplaying happens in a civilian setting. The military gear is just background data, eg how powerful they can be as compared to civilian ships.

Sorry I'm slow to reply - different time-zone and inconstant linking.
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damage, missiles, space opera, spaceships


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