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Old 03-17-2012, 05:47 PM   #10
jacobmuller
 
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Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: [SS] Reigning in Projectile Damage

I went with the Pyramid mods to boost beam damage, reduce explosive damage, increase armor and dHP. And the optional rule for damage control (halves damage).

As a houserule, I also use a form of advanced and experimental armor similar to the old Vehicles formats: it works really simply - Advanced lets you pay for and receive the dDR of the next SM; Experimental is SM+2.

These mods combine to make warships vastly tougher. Missiles are still lethal, just not one-hit-vaporises, except for civilians.
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damage, missiles, space opera, spaceships


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