Quote:
Originally Posted by vierasmarius
Space Opera frequently still uses missiles and bombs, but they don't dominant the battlespace like the ones in GURPS have a tendency to do. I'm just trying to find a way to include projectile weapons in their niche, without overpowering beams or producing too-lethal battles.
So, is the consensus that fiddling with the damage tables is a Bad Idea? And if so, why?
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Well, if you don't mind blatantly flouting physics, I'd think it would be okay. The thing is that KK weapons really are that powerful so if you're paying lip service to reality you need a reason for people using your vastly-inferior substitute instead.
You might want to adjust the ammunition prices if you do throw physics out, as a million $ per ton of missile is probably a bit much to pay for munitions that just don't do the same job.