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Old 03-17-2012, 01:09 PM   #6
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [SS] Reigning in Projectile Damage

Quote:
Originally Posted by The Rampant Gamer View Post
Along these same lines, I've toyed with the idea of just saying "missiles and guns were left behind a long time ago. They never proved to be that useful in space, so beam weapons were all anyone focused on. So, would you prefer plasma, laser or particle beams on your ship?"
Space Opera frequently still uses missiles and bombs, but they don't dominant the battlespace like the ones in GURPS have a tendency to do. I'm just trying to find a way to include projectile weapons in their niche, without overpowering beams or producing too-lethal battles.

So, is the consensus that fiddling with the damage tables is a Bad Idea? And if so, why?
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