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Old 03-16-2012, 07:32 PM   #2
gruundehn
 
Join Date: Oct 2005
Default Re: [SS] Reigning in Projectile Damage

Have you considered that beam weapons cannot really be defended against except by messing with the targeting system in some way, and slugs / missiles can be deflected / dodged / etc in addition? Thus missiles / slugs will hit less often and do less damage per shot than beam weapons.
Unless you have FTL sensors the first notice that you are being shot at by a beam is when it hits. With a missile or other projectile you will have time (depending upon speed and distance) to observe the shot and react to it.
The increased damage of the projectile would seem to be a compensation for this.
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