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#1 |
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Join Date: Aug 2004
Location: Macungie, PA
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Snarky is incorrect: Take Me! Take Me! says that the player in combat is FORCED to take the help of the person who played the card. Since todd's son was losing, and therefore eligible for help (one of the conditions of Take Me! Take Me!), he HAD to take todd's help because of how Take Me! Take Me! is worded. Since, they were now winning the combat, they could not Run Away since you must be losing to the Monster(s) in order to do Run Away.
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#2 |
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Join Date: Feb 2012
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I suppose that "wave and pass" is not the same as "run away". In todd's case, his son have decided to use the Stoned Golem's ability, but not to Run Away from it.
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#3 |
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Join Date: Feb 2012
Location: Sydney, Australia
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That's a good point. Yes, he is forced to take the help as he was losing at the time. Yes, the pair are now winning the combat and todd's son can no longer choose to run away. But todd's son should still be able to use the Stoned Golem's ability to ignore it and walk past, thus forfeiting the level and treasure and denying his elf helper a kill that would win the game.
That is, unless the Stoned Golem's ignore and walk past option is only an option if both players agree that they do so, which is todd's argument. |
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#4 | |
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Join Date: Nov 2010
Location: Snoqualmie, WA
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Quote:
__________________
Fantasy 1/2/3/4/5/6/7-MGC,7-CWBH, MfD, FD, WfS, RG, SR, Reloaded, Munchkinomicon, Conan
Axe Cop | Booty, Fish & Ships | Cthulhu 1/2/3 | Zombies | Cthulhu Dice | Zombie Dice Android Level Counter |
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#5 |
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Join Date: Aug 2004
Location: Macungie, PA
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I had a different card floating around in my head, I think. The Stoned Golem allows you to ignore it, it's not just a free Run Away, so yes, the son could have chosen to ignore it. However, he did have to accept his father's help. Here's a question I'm struggling to find an answer for: Why turn down free help? Take Me! Take Me! says that you can't ask for reward, so what was the upside of taking over the help (other than preventing someone else from helping), and what was the downside to free help that giving up a Level and Treasure was worthwhile?
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#6 | |
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Join Date: Nov 2010
Location: Snoqualmie, WA
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Quote:
__________________
Fantasy 1/2/3/4/5/6/7-MGC,7-CWBH, MfD, FD, WfS, RG, SR, Reloaded, Munchkinomicon, Conan
Axe Cop | Booty, Fish & Ships | Cthulhu 1/2/3 | Zombies | Cthulhu Dice | Zombie Dice Android Level Counter |
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#7 |
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Join Date: Aug 2004
Location: Macungie, PA
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I went back and read that twice, and completely missed that second paragraph both times. . . Oy. . .
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#8 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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This is one I'm going to talk over with Steve. I really dislike having someone in combat forced to accept help they don't want, especially when it could lose them the game. On the other hand, the card text seems pretty clear. So I'm going to close the thread for now and come back soon with the official ruling.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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| Tags |
| combat, take me |
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