Re: [Yet another GURPS Star Wars Thread] Jedi/Sith Template
One thing Force PK powers seem to have in common is that they're not that good at fine manipulation, it's almost always a raw power thing. And even then, pushing it requires some concentration, which looks like a perfect fit for the PP Extra Effort rules.
For anything but the Rebellion-era, I'd create a basic template that contains most abilities, with little to none points to add to the advantages themselves. Up until Master level, the characters are mostly differentiated by their skills. Which are capped by a small set of Force talents.
There's room for Unusual Background(unique force talent), as some Jedis seem to have peculiar gifts (Bastila Shan, Quinlan Vos etc.). I'd be considering Unique Background(strong in the force), but I'm not sure about the costs and flaws of this.
Unusual Background(Dark Side) costs 0 CP, of course. You could use all the points from an appropriate disadvantage towards your force powers. Could be a limitation for only using that if you fail a control roll, but for simplicity's sake I'd call that purely background fluff.
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