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Old 03-06-2012, 01:51 PM   #9
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: [Yet another GURPS Star Wars Thread] Jedi/Sith Template

I like it. I've made a very similar template for my own star wars game.
One thing I've done differently is to introduce a Force Talent which aids in use of force powers as well as cinematic skills (blind fighting, precognitive parry, mental strength, etc.). I made it 15 points/level, but I even included Force Sword as one of the skills in the Talent. Instead of Unusual Background, I just added Trained by a Master as a required advantage to open up cinematic skills, many of which fit Jedi skills perfectly.
Also, most Jedi seem to have Detect (Force Phenomena). I call this a "Common" phenomenon, but GM's call of course.
Finally, you might consider Alternative Abilities (P11) to reduce the cost of expensive powers like Enhanced Time Sense, Mind Control, etc. I think of TK level as a Jedi's (or Sith's) "raw power level," so I allow all other abilities to be purchased as alternative abilities to TK. For example, if a character has TK 10 (Force, -10%) [45], he can buy Precognition (Force, -10%; Alternative Ability, x1/5) [5]. However, it's probably okay to just let a PC buy any force ability as an alternative ability of any other.

I really like that you put Visualization on there--I left that out of my template, but I think I'll add it in!
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