Re: [DF] GURPS DF Undead
Not a big afficianado of DF, but I can see the big problem with this being the "Universal" bit of GURPS - you could spend half the book just on various cultures ideas of vampires. Hell, you could probably fill a good chunk of it with modern western vampires.
Too much variation to my way of thinking - and doesn't GURPS normally work by taking a few baselines and then messing them about with lenses? Why bother with endless D&D style statblocks when you've got that as an alternative?
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