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#1 |
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Banned
Join Date: Apr 2008
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Hello,
I'm just delving into GURPS Spaceships for really the first time, despite having the book for many months. I don't have any of the later supplements yet, so maybe my questions are already answered in them, but here goes: -How do you handle vessels whose symmetry is not linear (front, center, rear)? What about a craft shaped like a butterfly, let's say, where there are three sections but two basically identical and the orientation of travel is perpendicular to the arrangement of sections? -What would be the consequence of allowing some sections to be more than 7 slots and others less, provided the basic envelope of total size is maintained? |
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#2 |
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Join Date: Nov 2009
Location: Oregon
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The "Front, Center, Rear" divisions are largely arbitrary and abstract, and shouldn't be considered to dictate the actual physical layout of the ship. Their purpose is mainly to guarantee that from whatever direction a ship is struck, there is an even number of ship systems potentially damaged. Similarly, the rules draw no distinction between the cross-section of the ship from different angles, instead just using the overall SM no matter what side is targetted. You could declare a ship to be larger from one direction, or to have more systems "visible", but it would need to be by GM fiat.
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#3 | ||
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
Quote:
Traveller Universe "Hivers" always ut their command bridges in a core subsection, e.g. Or if you have an AM power plant, then you want that in a core susection. Or a crew area where crewers spend 18 hours a day in a core subsection, for the purpose of radiation sheltering. The system is somewhat 1d6-centric, but the consequences of allowing one section to have 8 subsections while another only has 4 are not entirely clear to me. The smaller section, with only 4 sub-divisions, is more vulnerable because each subsection is more likely to get hit, if an enemy shoots at the smaller section. Likewise, the larger section with 8 subsections is better protected because each subsection will be hit less often. |
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#4 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
That doesn't have to be GM fiat, but making an objective rule for it is non-trivial. |
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#5 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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__________________
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#6 | |
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Join Date: Nov 2009
Location: Oregon
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