Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-03-2012, 08:13 AM   #1
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default [Spaceships]Questions

Hello,

I'm just delving into GURPS Spaceships for really the first time, despite having the book for many months. I don't have any of the later supplements yet, so maybe my questions are already answered in them, but here goes:

-How do you handle vessels whose symmetry is not linear (front, center, rear)? What about a craft shaped like a butterfly, let's say, where there are three sections but two basically identical and the orientation of travel is perpendicular to the arrangement of sections?

-What would be the consequence of allowing some sections to be more than 7 slots and others less, provided the basic envelope of total size is maintained?
Figleaf23 is offline   Reply With Quote
Old 03-03-2012, 08:26 AM   #2
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [Spaceships]Questions

The "Front, Center, Rear" divisions are largely arbitrary and abstract, and shouldn't be considered to dictate the actual physical layout of the ship. Their purpose is mainly to guarantee that from whatever direction a ship is struck, there is an even number of ship systems potentially damaged. Similarly, the rules draw no distinction between the cross-section of the ship from different angles, instead just using the overall SM no matter what side is targetted. You could declare a ship to be larger from one direction, or to have more systems "visible", but it would need to be by GM fiat.
vierasmarius is offline   Reply With Quote
Old 03-03-2012, 08:26 AM   #3
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [Spaceships]Questions

Quote:
Originally Posted by Figleaf23 View Post
-How do you handle vessels whose symmetry is not linear (front, center, rear)? What about a craft shaped like a butterfly, let's say, where there are three sections but two basically identical and the orientation of travel is perpendicular to the arrangement of sections?
You ignore that. The craft still has 6 or 7 front sections, 6 or 7 mid sections and 6 or 7 rear sections, totalling to 20 sections.

Quote:
Originally Posted by Figleaf23 View Post
-What would be the consequence of allowing some sections to be more than 7 slots and others less, provided the basic envelope of total size is maintained?
The combat system needs to divide the craft into 6 hittable subsections per section. Core subsections cannot be hit, so they're highly valuable:

Traveller Universe "Hivers" always ut their command bridges in a core subsection, e.g. Or if you have an AM power plant, then you want that in a core susection. Or a crew area where crewers spend 18 hours a day in a core subsection, for the purpose of radiation sheltering.

The system is somewhat 1d6-centric, but the consequences of allowing one section to have 8 subsections while another only has 4 are not entirely clear to me. The smaller section, with only 4 sub-divisions, is more vulnerable because each subsection is more likely to get hit, if an enemy shoots at the smaller section. Likewise, the larger section with 8 subsections is better protected because each subsection will be hit less often.
Peter Knutsen is offline   Reply With Quote
Old 03-03-2012, 08:28 AM   #4
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [Spaceships]Questions

Quote:
Originally Posted by vierasmarius View Post
The "Front, Center, Rear" divisions are largely arbitrary and abstract, and shouldn't be considered to dictate the actual physical layout of the ship. Their purpose is mainly to guarantee that from whatever direction a ship is struck, there is an even number of ship systems potentially damaged. Similarly, the rules draw no distinction between the cross-section of the ship from different angles, instead just using the overall SM no matter what side is targetted. You could declare a ship to be larger from one direction, or to have more systems "visible", but it would need to be by GM fiat.
Likewise you could declare a very dense ship to be 1 SM smaller, e.g. a ship where most subsctions are armour with a density of 5 or 10 g/cm3 instead of crew inhabited with a density closer to 1.

That doesn't have to be GM fiat, but making an objective rule for it is non-trivial.
Peter Knutsen is offline   Reply With Quote
Old 03-03-2012, 08:33 AM   #5
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [Spaceships]Questions

Quote:
Originally Posted by Peter Knutsen View Post
Likewise you could declare a very dense ship to be 1 SM smaller, e.g. a ship where most subsctions are armour with a density of 5 or 10 g/cm3 instead of crew inhabited with a density closer to 1.

That doesn't have to be GM fiat, but making an objective rule for it is non-trivial.
I believe guildelines for this were presented in a Pyramid article, likely the one on ground vehicles. Tanks especially needed this help.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 03-03-2012, 08:35 AM   #6
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [Spaceships]Questions

Quote:
Originally Posted by Peter Knutsen View Post
Likewise you could declare a very dense ship to be 1 SM smaller, e.g. a ship where most subsctions are armour with a density of 5 or 10 g/cm3 instead of crew inhabited with a density closer to 1.
Good point, I'd forgotten about the Alternate Spaceships article from Pyramid 3/34. That wouldn't really help with a very diffuse craft (such as the OP's "butterfly") but it does let you build compact ships that make more efficient use of their armor systems.
vierasmarius is offline   Reply With Quote
Reply

Tags
spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.