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Old 03-02-2012, 05:51 PM   #13
mearrin69
 
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Join Date: Jan 2005
Location: Vancouver, WA
Default Re: Troupe Play in GURPS

Quote:
Originally Posted by ULFGARD View Post
The post-DS9 campaign offers something most of us are familiar with, where multiple threads of an adventure and campaign take place in parallel. This suits long term development of multiple characters rather well, with the "main characters" being department heads and the "secondary" characters being their subordinates. Pool points work well here and are more of a reward to the player than anything else. But since other characters DO have tasks off screen but in (time) sequence, and often in the context of the same adventure, this doesn't seem even slightly objectionable.
A note on this one. I do award 'pool' CP to the players themselves, to spend however they want, based on their portrayal of NPCs they take on. I give one point per session for taking the Captain off of my hands...more if they do something really great with him. Rewards for playing other NPCs are on an ad hoc basic, based on how much they added to the game. Other CP are awarded to the individual PCs based on their contributions.

One of my players is very interested in role-playing and character development while the other enjoys building up and using skills. I try to spread the points around as best I can but the RP player tends to get more. The 'skills player' tends to get bonus points for coming up with good ideas for workarounds to problems...rather than just rolling under his pretty high skill values. As you might imagine, he plays the Chief Engineer and a skilled flight officer (pilot). His lowest-point character is a Bajoran junior security officer and she's the most interesting, best-developed character he runs. The rest mostly push buttons.
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