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#1 | ||
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Join Date: Mar 2010
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I see no problem here, but depending on your campaign there may not be specific characters you can point at as being "core".
I would be wary about letting multiple people play the same character - I have seen conflict with this sort of thing in the past. I would permanently assign those characters as they are used, and make sure that you have back-ups - "Well, Tim isn't here this week and Dr. Carstairs is his... let's say he is at a conference and got Dr. Wiglet to cover for him - John can play him." Might work, although I am personally wary of allowing players to used CP earned on character to improve another. I would treat each one separately. This really is a challenge in GURPS, and is ripe for abuse. I think it will fall on the GM to plan this out in advance so that the appropriate characters are ready for each session. Rather than giving them some block of points to be allocated as needed, I would simply be more lenient in allowing the characters to allocate earned CP to reflect that the characters were not yet well-defined. Still, some level of this will probably be necessary. Quote:
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It does not have to be on the spot, and might not realistically happen at all - part of the advantage of this style of play is the flexibility it provide during the session to explore plans or ideas that the GM had not thought of. Likewise, the results of a session may lead the GM in new directions that will need some thought, and the GM may want to keep the players in the dark about what is going to happen. |
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#2 |
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Some GURPS supplements consider this as well. I can remember Black Ops, though it's 3ed and MA: Gladiators.
So, all is in your hands. For creation speed use appropriate templates, they help a lot even for unusual characters.
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MH Setting. Welcome to help. |
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#3 | |||||
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Join Date: Jul 2005
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(Parenthetically, life would be easier if I could afford a better laptop and a portable printer. Or if all my players had devices they brought to the table instead of just some or if there was a version of GCA for the IPad. Or some combination of the above....) Quote:
Thing is this sort of thing is easier in systems other than GURPS. But the problem is that I like the way GURPS works better than them. So I'm struggling a bit. I think it can be done but it requires some new ways of thought. Yes, I've split parties in the past (and will do so in the future) but there have been times when I've tried the patience of my players. I reallly couldn't have run my current campaign with scenes cutting back and forth across the Atlantic for six months game time and yet people were getting bored with so much of the focus not being on their core characters.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I've had terrible luck with troupe style play in the past, including one game where the players basically refused to make their second characters and later claimed that I never said they had to (even though the prospectus said it was troupe-style). A lot of people seem very resistant to it. I remember even playing Living Steel twenty years or so ago, which like Ars Magica is expressly supposed to be played troupe style, nobody but me wanted to make the non-supersoldier characters that you were supposed to also be playing and the GM didn't really seem to care either.
Last edited by sir_pudding; 03-02-2012 at 12:05 PM. |
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#5 | |
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Join Date: Mar 2010
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#6 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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I manage to diminish problems with "you never said I had to" by holding a separate pre-session where everyone creates characters. If someone only created one character, I would spot that between the pre-session and the game, and tell them that they had to create a second character if they wanted to play. If a bunch of people resisted, I would be delaying the first session till they complied. Of course, I do tell them in advance how many characters per player, so I feel justified in saying, "You agreed to this when you asked to play in this campaign." But then, I would say you would have been equally justified. |
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#7 |
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Join Date: Oct 2007
Location: Vermont
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One of my all time favorite articles from the Pyramid (vol.2? Online but not PDF) concerned doing this with a league of superheroes.
Each player has a superhero in their own town, but has characters who are sidekicks or allies to the other player's superheros. The only time everyone plays their most powerful character is when the league gets together with the fate of the world in the balance. So you could play Batman, but when the adventure's happening in Metropolis, you play Jimmy Olsen -- you know that you're time to shine will come when the scene shifts over to Gotham. I never have gotten a group on board with it though (I'm the only one in my group who likes making characters enough that I'd want to make 5 of them.)
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My ongoing thread of GURPS versions of DC Comics characters. |
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#8 | |
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Join Date: Oct 2006
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#9 | |
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Join Date: Jul 2005
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__________________
Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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#10 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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| Tags |
| sandbox, troupe |
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