Quote:
Originally Posted by ericbsmith
Not that I know of. That rule existed in Magic 2e almost exactly as written, except that the prerequisite spell needed to be at level 12 instead of one point (the level 12 requirement was switched out in GURPS 4e for one point).
Perhaps you're thinking of the rule that says that a non-Mage may learn spells that don't require Magery, but cannot cast them except in High Mana areas?
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Could very well be the rule I was thinking of, then again, often the settings I've run which have magic in them also have wards and counters, so as I said, I tend to make the magic fit the setting, I don't warp the setting to fit someone else's magic.