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#3 | ||
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Join Date: Jul 2009
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Quote:
You're right, I'll let stardrive go unexplained, or just say "quantum this, quantum that", as it's merely a convenience and a necessity of the genre (and you don't need to travel through hyperspace in everyday life). However, more palpable elements like sublight engines and nanofabrication are a bit trickier, since they change the way society looks like from the ground-up. I like the idea of faults, it gives a strategic dimension to interstellar space. When I was thinking of a jump drive, I discovered that it made star systems more connected to each other than to the individual planets inside those systems, and interstellar distance practically stopped being relevant. I think I'll stick to some sort of hyperdrive, since I don't want a voyage to the nearest system and an enemy's homeworld 500 parsecs away to take the same amount of time/effort. EDIT: Quote:
Speaking of the Lensman, I had the idea of making all the ships inertialess. It would prevent the whole "civilian spaceship propulsion = weapons of mass destruction" (e.g. ships would be forbidden from accumulating enough kinetic energy to cause significant damage in the vicinity of a planet/station) and give a good reason for there to be a lot of civilian and corporate ships flying around. Plus, if they can decelerate instantly, it cuts travel time by about 1-3 days on interplanetary distances (1-10 AU), giving me space to use more realistic reaction engines. However, the implications are a bit unclear to me, since I'm no physicist - if hit with a kinetic projectile (missile, gun, gauss), would the ship loose all of its (pseudo) velocity? If so, what would happen if a laser hit them? How would they react to atmospheric reentry (GURPS Spaceships says an inertialess object is merely stopped in place by a collision, and suffers no damage)? Last edited by Seneschal; 02-26-2012 at 03:48 PM. Reason: avoiding double-post |
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| Tags |
| engine, propulsion, sci-fi, space opera, spaceships |
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