Quote:
Originally Posted by Flyndaran
Stating up front that your game has a single omnipotent creator blows generic-ness out of the water.
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The world doesn't even need to have a single creation myth. More properly generic would be to leave it vague. However, how the world came into being is not an issue. In almost every fantasy setting (so that bodes well for genericness), "Gods" are inhumanly powerful beings that people believe in, and that maybe can be convinced/coerced/willing to produce supernatural effects. It is irrelevant that they actually are the supreme being/creators of the universe. It is irrelevant if they are something different from simply immaterial "wizards" that use the same tools to produce supernatural effects.
People being people, they will search for answers for that they don't understand. Some sort of religion will exist, more so in a world that includes supernatural powers and beings (something you already accepted).
Now, it's possible that in such a world, no such creature has formed a cult around it, but that certainly looks contrary to human nature, and so probably very "ungeneric". If said creatures grant powers to their most devout, then you have "empowered clerics" and "empowered paladins".