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#1 |
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Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
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I'm currently planning a game that I am calling Delta City Blues. If you're interested, a little more information can be found here. The short version is that the PCs are to be cops (or people that work with the cops) in the Robocop universe.
What I'm mostly looking for is suggestions on how best to make this happen.
Really, anything you have to offer would be appreciated. Also, this game will be run online and if you may be interested in playing (though that's quite a ways in the future yet) please let me know and provide me with a way to contact you when the time comes to gather a group and choose a play time.
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Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. Last edited by TheNinjaD; 02-24-2012 at 12:22 PM. |
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#2 |
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Join Date: Jun 2006
Location: On the road again...
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You need to use the "Alternate GURPS" issue of Pyramid (I forget which number it is, but it's recent) in conjunction with Spaceships to produce the 2000SUX sports car. :D
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#3 |
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Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
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Vehicle Design will be nice to have when it comes out. If I see things going more toward ED-209s and whatever, Spaceships might be worth the investment. How are the mech rules in the later release?
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Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. |
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#4 |
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Join Date: Nov 2009
Location: Oregon
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Small-size vehicles are somewhat lacking in resolution, and the SM gradients allow little differentiation between similar-sized craft. For example, the Battlemechs from the classic FASA wargame would all fall into SM+4 (10t), SM+5 (30t) and SM+6 (100t) with no way to distinguish between, for instance, a 50t and 60t mech. This can make it difficult to convert existing designs to GURPS. However, if you convert based more on the spirit of the design than the exact numbers, it works well enough. It's also very simple to use, with 20 equal-sized "slots" for the various ship systems.
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#5 | |
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Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
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Quote:
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Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. |
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#6 |
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Join Date: Nov 2009
Location: Oregon
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For something like the ED-209, I'd build it as a Robot (ie, character) rather than a vehicle. A good fit is the Warbot (UT pg.167), a half-ton bipedal combat robot. You may have to tweak it to fit - swapping out the arms for an extra couple Weapon Mounts and adding No Fine Manipulators, for example. Of course, if it's only going to be used as an NPC you don't need to worry about point cost.
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#7 | |
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Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
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I know that full stats aren't really NEEDED for a totally NPC thing but I guess that's one of my quirks. I sort of feel the need to have everything complete, like my own sourcebook.
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Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. |
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#8 |
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Join Date: Mar 2008
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Monster Hunters has a collect enough clues to solve where the bad guy is system.
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#9 | |
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Join Date: Aug 2007
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As an alternate note you could build the ED-209 as a character by taking some limbs off the Iconic robot in Basic and drastically lowering the IQ. :)
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Fred Brackin |
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#10 | |
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Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
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Quote:
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Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. |
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