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#11 | |
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Join Date: Aug 2004
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#12 |
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Join Date: Dec 2007
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#13 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Regardless of which, Turn Zombie is a specific antidote to Zombie. That's entirely clear from the spell description. Turning undead in general is a job for clerics, with True Faith (Turning), and not for wizards. Wizards can – and IMHO, should – only send away undead created by other wizards.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#14 | |
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Join Date: Nov 2006
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#15 |
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Join Date: Nov 2009
Location: Oregon
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Lich's tend to be self-willed entities, likely created by their own hand, which should make them far harder to turn. Wraiths, on the other hand... IDHMBWM, but aren't there a set of spells specifically designed to deal with spiritual/Insubstantial entities? Astral Block, etc? If so, maybe there doesn't need to be a separate Turn Wraith spell.
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#16 | |
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Join Date: Nov 2006
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#17 |
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Join Date: Aug 2004
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As written, that's right. Pentagrams explicitly keep out a Lich, and should be just as effective against a Wraith.
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| undead |
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