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Old 02-24-2012, 11:16 AM   #1
TheNinjaD
 
Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
Default Delta City Blues

I'm currently planning a game that I am calling Delta City Blues. If you're interested, a little more information can be found here. The short version is that the PCs are to be cops (or people that work with the cops) in the Robocop universe.

What I'm mostly looking for is suggestions on how best to make this happen.
  • If anyone has already done some work with mechanics for something similar to this, sharing them would be much appreciated.
  • Also, to anyone who has run GURPS : Cops games set in a present day or near future setting, I could really benefit from your experience. What worked and what didn't? What did the players like the most?
  • The same, just to a lesser extent, goes for people that have run Cyberpunk games. Anything even semi-relevant you have to share would be appreciated.
The relevant (or potentially relevant) GURPS PDFs that I own are (going down my library list) :
  1. Action 1 - I don't plan to run the game quite so cinematic but I figured this would probably come up.
  2. Action 2 - I don't plan to run the game quite so cinematic but I figured this would probably come up.
  3. Basic Set - Obviously the one thing I really need.
  4. Bio-Tech - Probably of limited usefulness but I might use some bits and pieces.
  5. City Stats - I may or may not use this to stat out and write up a modern Old Detroit / Delta City.
  6. Cops - I expect I will draw a lot from this, even though I grew up around cops (my mother is a Sheriff's Deputy).
  7. High-Tech - This will probably be the Tech book that I end up using the most.
  8. Mysteries - This will probably be used more with certain "adventures" than the entire thing but it can't hurt to have around and read through.
  9. Social Engineering - I haven't read any part of this yet and don't know how much I will be using it but it seems like a good thing to have.
  10. Tactical Shooting - I haven't read any part of this yet and don't know how much I will be using it but it seems like a good thing to have.
  11. Ultra-Tech - Probably of limited usefulness but I might use some bits and pieces.
Are there any other products that I should look into before digging deep into designing the setting, game, campaign, and everything? In particular, does anyone familiar with Robocop think that Reign of Steel would be useful? I'm the kind of GM that likes to have full stats for everything and I'm sure that ED-209s, or a more modern version of them, will come up at some point but creating stats for them could be a nightmare.

Really, anything you have to offer would be appreciated. Also, this game will be run online and if you may be interested in playing (though that's quite a ways in the future yet) please let me know and provide me with a way to contact you when the time comes to gather a group and choose a play time.
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Currently working on Delta City Blues.

Last edited by TheNinjaD; 02-24-2012 at 12:22 PM.
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