Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-23-2012, 03:20 PM   #11
Jovus
 
Jovus's Avatar
 
Join Date: Sep 2008
Default Re: Spaceships and ROF

Quote:
Originally Posted by vierasmarius View Post
What he's suggesting is that, for spaceships with RoF over 100, you multiply the Margin of Success by RoF/100 to determine number of hits. In other words, RoF 200 gives 2 hits per MoS/Rcl, RoF 300 gives 3 hits per MoS/Rcl, etc. If doing this, I'd also cap the Rapid Fire to-hit bonus at RoF 100. Otherwise, you'd have effective hit rate go up at RoF 200+.
Exactly, and exactly - you need a cap for ROF bonus.


...or, y'know, not, for your Spaceships/Black Ops game.
Jovus is offline   Reply With Quote
 

Tags
rof, spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.