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Old 02-23-2012, 03:16 PM   #8
Jovus
 
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Join Date: Sep 2008
Default Re: Spaceships and ROF

Quote:
Originally Posted by Ulzgoroth View Post
I'm not sure exactly what you're suggesting here, but it sounds very strange.
If you wanted a more cinematic game where more bullets hit for high RoF guns, figure out how many bullets hit per recoil interval by dividing RoF by n.

In the example I gave, n = 100. So, if you have an ROF 500 gun, divide the ROF by 100 and get 5. Let's say this same gun has a recoil of 2. So, for every +2 you made the roll by, 5 bullets would hit, instead of 1.

Change n to change flavor. 100 will give you mostly-realistic, and some might argue moreso, for truly insane RoF. If you change n to, say, 20, this makes it so that master marksmen can hit with nearly all the bullets of nearly any gun if they get critical successes.
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