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Old 02-18-2012, 02:53 PM   #23
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Mindsword ability (for Psionic Powers)

A rather straightforward teleportation-based melee attack.

Port Foil
8 points for Level 1, plus
6 points for each additional level

Skill: Port Foil (DX/Hard); defaults to DX-6, or Force Sword-2

You can create a blade of warping energy that is wielded like a thrusting only force sword. To those with the proper senses, it resembles (but can be easily distinguished from) those ultra-tech weapons, but the blade is all but invisible to normal vision. Unlike most other psychic blades, the Foil is more physical than mental in nature, and damage is increased if the teleporter is strong enough. The nature of the energy involved makes the weapon more effective against armor than most normal swords, though. It does 1d-3 thrust impaling damage, plus your ability level, and has Reach C, 1. It parries other weapons like a fencing Force Sword, only being useful against psychic weapons which can also parry those. While indestructible itself, the warping energy tends to quickly corrode and break parrying weapons made of normal matter, something that defenders need to be wary of.

Statistics: Impaling Attack 1d-2 (Armor Divisor (2), +50%; Destructive Parry, +10%; Low Signature {-8 to Vision rolls to see}, +20%; Melee Attack, C, 1, -20%; Strength-Based, +100%; Teleportation, -10%) [8] Further levels add +1 damage [6]

I don't know if any psionic techniques would fit well. Penetrating Blow might be used to improve the AD. Because it works much like a normal weapon, normal techniques might often be useful. With this blade, Aggressive Parry could be a good one to learn.


I had the idea for this skill months ago, but I held onto it, wanting to get the trickier write-ups for ESP and (especially) Psychic Vampirism worked out, since I knew this one would be comparitively simple. It is based on the Innerportation skill from Psionic Powers (p70), modified to make it resemble the other psychic melee attack skills. Like the parent skill, wounds caused by it will probably be gaping ones, with the same nasty special effect of the bits appearing a short distance away and then falling to the ground. Other than that, it seems less offensive, balance-wise, than Innerport... keeping in mind that all these builds are off-the-cuff and have not been playtested :)
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