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Old 02-17-2012, 09:20 PM   #15
DataPacRat
 
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Join Date: Nov 2004
Location: Niagara, Canada
Default Re: Spaceships: Escape to the asteroids

Quote:
Originally Posted by Fred Brackin View Post
Yes. Spaceships 5 p.40 and Spaceships 8 p.8.

These rules greatly favor larger ships. Cosmic rays do divide PF by 100 so you want a larger ship with at least 1 armor system all around.

Mostly though I'd want the TL10 gene package or the TL11 nano before I tried to colonize deep space. It's not a friendly environment.
The source material I'm using mentions a few radiation protection systems for each 8-man crew unit: "A charged plasma sustains a high electrical potential (10 Gev) about the hab unit for protection against most galactic cosmic rays. When a charged particle intercepts this magnetic field, its path curves to avoid the occupants. If a solar storm erupts, the crew must evacuate into a small (8-meter dia) storm shelter. The shelter is shielded by 100 kg/m^2 of polyethylene (12 cm thick), plus water propellant and graphite."

I know that one of the 3e GURPS Vehicles extensions mentioned magnetic shielding, but I don't recall noticing anything of the sort in 4e's Spaceships system.
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