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Old 02-17-2012, 02:21 PM   #13
DataPacRat
 
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Join Date: Nov 2004
Location: Niagara, Canada
Default Re: Spaceships: Escape to the asteroids

Quote:
Originally Posted by Fred Brackin View Post
Go to the TL9 Fusion Pulse or Advanced Fusion Pulse. Those give you Delta-v of 5mps or 20 mps comapred to te 2.5 of NSW.
I'm fiddling with an alternate engine design from the boardgame source - a n-6Li Micro-fission thruster boosted with an antimatter bottle. It may be somewhat breaking the rules of reality, though, as that gives it an Isp of around 48000 sec, and an exhaust velocity of 480 km/sec.


Quote:
Originally Posted by Fred Brackin View Post
A "colony" ship without a colony waiting for it at journey's end needs am very substantial industrial capacity and long tern habitability for the period of time the habitat is beign built. 20 people probably aren't enough for that job anyway..
Part of the Main Cargo includes industrial capacity, including a power generator; and part of the Second Cargo includes additional colonists, taking the trip in coldsleep to save on life-support requirements.
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