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Originally Posted by Ulzgoroth
One major deviation between your two designs is the amount of life support. The GURPS Spaceships version has 18 bunkrooms supporting 4 people each, for a total capacity of 72. You only need one habitat full of bunkrooms for your ~20 person crew.
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Whoops. I'd started trying a SM+7 design, and forgot the bunkrooms were larger when I went to SM+8.
Going down to a single bunkroom space, I can also swap out the Open Space for total life support.
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There are some corners you could cut if you're comfortable with using smaller systems. You could use a half-size NSW rocket, or two 1/3 size, to save some space and cost and fit the original specification's acceleration.
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An outside concern would be that that's an unarmored design. That might be what you want, but bear in mind that it's very thin-skinned. A 1/3 system of armor per section goes a long way if the ship is supposed to be sturdy.
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I forgot about half-sizes; knocking the NSW down a half space and adding that amount of armour balance each other out.
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Also, most civilian designs don't really need a full-size control room.
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Fair 'nuff.
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You probably want to add a hangar for launching your robotic prospectors and smaller vehicles, and for general utility. As written the ship has no way to get anything much more than man-sized in or out without messily depressurizing a third of the ship. A hangar is essentially a giant cargo airlock.
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Fair 'nuff, again.
Putting it all together, I seem to have 1 and 2/3 spaces currently unused... I suppose I should check the other books in the SS line to see if there's anything appropriate to fill them with. Maybe upgrade the armor to a full space, for a start.