Re: DESIGN HELP: Sentient Implants
In your game, do you use points for cybertech, or is it "just gear" that only costs money?
If I were building the implant for a PC, I'd likely build it as an Ally. (It's sentient, so Ally instead of Gadget.) And since I'm just evil that way, as a GM I'd probably present the implant exactly like that to a PC, somehow omitting the abilities having to do with slowly taking over his mind...
You might simply give the implants some telepathy powers for the mental communication and bleed. If it takes several implants to take over the PC, then let them form a psi gestalt, each contributing points toward the Mind Control power. (Say, each implant counts for 10 points, so it takes five of them to actually have the power. Or whatever number you like.) You might also just give any implant Mind Control, start off at a penalty, and have additional implants give a bonus to the Mind Control Quick Contest.
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