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Join Date: Sep 2009
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First of all let me say that I'm not sure I've got the rules understood correctly.
I've got a player who's playing a merchant, so I sat down to wrap my head around the haggling rules in Social Engineering. As far as I can tell, a player can always haggle the merchant to their best possible price, provided the player's initial offer is sufficiently extreme, regardless of their character's skill. This is very metagamey, but it's going to be impossible to avoid to some degree, as far as I can tell. Social Engineering, pg27 Quote:
Here's an example, following the rules as best I understand them: -After influence/reaction rolls, the GM determines that the NPC merchant will make an initial offer of $1100 and be prepared to go as low as $1000 (the NPC is selling). -The PCs respond to the initial offer of $1100 with a counter of $500. -The NPC lowers his asking price by %10 of the difference - new price $1040. -The PCs counter by increasing to $600. -A Quick Contest is rolled, and the PCs lose by 5. The NPC would lower his price by $100 (the amount the PCs adjusted by), minus 10% times the NPCs margin of victory (so 50%). This takes the NPCs adjustment to $50, except that that would take him below his minimum price, so he says "$1000, that's my final offer". In that example, the PC still got the optimum price out of the haggle, despite losing the Quick Contest by 5. So, am I doing it wrong? Anyone have any thoughts? |
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| Tags |
| social engineering |
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