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#1 |
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Join Date: Sep 2004
Location: Canada
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Aaaand this is now officially another branch of the "Skill based magic sucks!" "No it doesn't!" "Yes it does!" thread.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#2 | |
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Join Date: Nov 2009
Location: Oregon
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Quote:
Anyways, magic can work however you want it to work. Maybe it's subjective; that's what the GM is for. At some point he's going to have to decide what he wants his world to look like - either when initially designing his magic system, or during play as he adjudicates it. |
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#3 |
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Join Date: May 2008
Location: CA
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I don't have a problem with a skill-based magic system, I just don't like the default one very much. I'm actually in the middle of ripping it apart and replacing it entirely with a system inspired by Ritual Path Magic, Noun/Verb Syntactic Magic, Ritual Magic, Symbolic Magic, and Threshold Magic. It's still skill-based, but in my opinion it solves many of the problems of the default system. Then again, it's also completely untested and not yet ready for primetime. I'll expand more on it later, when it's more ready to be analyzed.
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#4 | |
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Join Date: Aug 2004
Location: Austin, TX
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Quote:
And of course, the newbie player I was most concerned with decided to play the Half-Ogre Knight, making the entire concern a little irrelevant. |
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#5 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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One of my players, during the playtest for Mirror of the Fire Demon, showed me that the real powerhouse is the half ogre swashbuckler...
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#6 |
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Join Date: Aug 2004
Location: Austin, TX
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Well, initially I had 3 players, so they went with Saint, Scout, and Swashbuckler-Thief. A reasonably balanced small party, though light on magical support. They approached the Mage to see if he wanted to join, but he blew them off, and the Saint is intolerant so the Dark Artist was a no go.
The other two players in our group tend to have attendance issues. If they show up, they'll play a Wizard-Bard or Demonologist or Shaman and the previously mentioned Half Ogre Knight. While a Half Ogre Swashbuckler would be crazy bad, the Knight has skill 19 with his flail and ST22, so it's not like he's letting the team down. Sure, Weapon Master would drive him straight into the center of Crazy Town, but he's already on the outskirts. Last edited by mlangsdorf; 08-18-2012 at 07:51 AM. Reason: typo |
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#7 |
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Banned
Join Date: Oct 2007
Location: Europe
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| Tags |
| dungeon fantasy, thaumatology |
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