Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-11-2012, 06:29 AM   #35
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [DF] Easy arcane magic for Dungeon Fantasy

Quote:
Originally Posted by Refplace View Post
For some that is a desired feature but I am with you in that I prefer more prebuilt stuff. Trouble with that of course is the more examples and such you put out the less adaptable the sysem will be to more settings.
OK so what do we have thats published?
College magic (my term for the Basic system most people use and think of) has a huge list of pre-built spells.
Ritual magic, Threshaold Magery and a bunch of lesser varitions exist for that system.
Noun/Verb magic can do its own thing but also uses the above ssytem as examples. I call it a separate system.
Path/Book magic is an entirely different system but lacking in examples and could use additional spells. But it is pretty solid and not that hard ot make new spells.
Ritual Path Magic from Monster Hunters is another separate system and gives enough detail that it requires little GM adjudication. It gives us flexibility but enough mechanics so its easy to build spells on the fly. When it gets its own book it will probably be a lot better and more detailed.
So easy in fact that there are a couple of javascript editors to handle the math for you.
Realm Magic requires a lot of GM oversight but allows power and flexibility.
Words of Power is simple yet another system, first seen in Witch World.
Divine Favor is a system built around powers.
Alchemy, Herb Lore and Material magic gives us more.
Symbol magic is yet another system.

Sounds like 4 full systems with good workups and a bunch more that are variations or just flexible systems.
And several of these were originally written for a specific setting.
No.

One objective system, which is crappy for other reasons, and the rest are subjective systems, with subjectivity being crappy in itself. (Divine Powers isn't a magic system, any more than Psionic Powers is.)

And don't talk down to me about "math". I'm not talking about arithmetical complexity. I'm talking about subjectivity. About the requirement for massive amounts of GM interpretation.
Peter Knutsen is offline   Reply With Quote
 

Tags
dungeon fantasy, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.