Quote:
Originally Posted by Peter Knutsen
You may have "played", but you did not simulate the GURPS Magic system, in the sense of giving it to the NPCs who populate the game world, and having those NPCs interact with the spell magic system in a psychologically realistic fashion.
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Realistic for whom? Maybe mages are limited and don't have access to every spell (that's the way mine work). IMC since mages once ruled part of the known world and were overthrown, they are now forbidden by law from owning land (the main source of economic power) and since much of the world is still on a barter system and spells are limited (each magical style has about 100 spells, many perks, some which grant access to advantages) I haven't had that much of a problem. There is a body of sorcerers who are dedicated to making sure mages don't rise to political power ever again (in game magical police) and I don't have to worry about "realistic" behavior but I do have consistent behavior that has the veneer of realism. Which is all I need for a game.