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Old 02-11-2012, 01:30 AM   #19
Langy
 
Join Date: May 2008
Location: CA
Default Re: [DF] Easy arcane magic for Dungeon Fantasy

Quote:
Originally Posted by Pagan View Post
LOL, hmmm, maybe you missed the part where I mentioned that I have been running gurps magic for a few years and magic 4e since it came out. I'm pretty familiar with it. It has errors and failures to updates but it also has erratas. The hugely economically damaging spells is a crock. Anyone making up fictional stories should be able to either work around this or, now here is an idea....don't use those spells. As for lacking clarity, well, so does a lot of literature, the science of philosophy and to me, higher mathematics. That doesn't make books, studying philosophy or learning math useless.

The system is only broken if you want it to be broken. The system will work well for most campaigns.
I didn't say it was useless - I said that it was sucky, annoying, horribly written, and boring. I don't find the normal magic system all that interesting, hence the 'boring' part, I find it annoying that it has spells that can cause such huge economic issues, hence annoying, and Magic 4e quite simply is horribly written, what with all the errors and failures to update to 4e standards, and finally the combination of the previous three make it sucky.
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