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#61 |
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Join Date: Jun 2010
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#62 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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With that 20 Lightning Stare skill, you can hit someone for 2d for no FP and the various cool "lightning" effects. Or choose to spend more energy and do more damage. That's versatility. And it's built into the system for you. If you want to do magic-as-powers, you have to build it from scratch. For beginners who want to play wizards, I just give them a couple of sample spell-lists to choose from that I know will work well and highlight the most important spells. |
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#63 | ||
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Join Date: May 2008
Location: CA
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#64 | |
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Join Date: Aug 2004
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You might have more experience running the magic system than me (14 years now) but probably not. It's been as exciting since the early days when a pc blew the leg off another pc with a lightning bolt til recently when a pc swam through the earth to get behind enemy lines to attack a foe. The only rewriting I have done are minor tweaks to gate and summoning magic to accommodate my game world and making all of the magical schools into magical styles. I've not needed to rewrite the system, a system that has served my campaign well for those 14 years. The standard magic system and the powers systems are just mechanics. Neither is better than the other (I actually use both). What makes them not boring or annoying or sucky is how they are presented and represented in your game world. Of course, that means you have to take the time to integrate these mechanics in an interesting way in your game world so YMMV. *End soapbox*
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" Last edited by Pagan; 02-11-2012 at 12:57 AM. Reason: More to add... |
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#65 | |
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Join Date: May 2008
Location: CA
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#66 | |
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Join Date: Aug 2004
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The system is only broken if you want it to be broken. The system will work well for most campaigns.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
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#67 | |
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Join Date: May 2008
Location: CA
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#68 |
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Banned
Join Date: Oct 2007
Location: Europe
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The system cannot work if you want a medieval world. Realistic behaviour by NPCs interacting with the GURPS Magic spell system will inevitably de-medievelize the world in a few decades.
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#69 | ||
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Join Date: Nov 2008
Location: Yukon, OK
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Some of the spells could break a medieval or many other economic systems. But you just don't use them if that is the kind of thing you want. Saying some spells can cause problems is like saying some powers can cause a problem is the same as saying some powers can break the economy. So saying that becasue if you allow all the magic spells to be available means it is broken is the same as saying the same could happen with Powers so it is broken too. You pick and choose what is appropriate for a specific setting, including other options like which magic system to use and many options on it. Also how common is magery and the mana level. Is magery common enough that every city will have a circle of enchanters? How about a single mage? Or is it so rare that only a handful exist in all the world. I played the basic system since inception and yes it is annoying that 4e was not revised as well as it should have been for 4e. Instead it compiled spells from pretty much all the 3e sources and so some were designed for different settings and not all balanced against each other. I do not find the system boring either, you can do a huge variety of settings and mage types with just the systems in Magic, much less the additions put forth in Thaumatology or other supplements. There is more variety in Magic then DragonQuest, RuneQuest, D&D, AD&D, T&T, Ysgarth, Shadowrun, Spell Master, Pallidium, etc. And tweaking the system is not only encouraged but made easy. Not bad for a system that is over 20 years old. Could a modern redesign make it better? Maybe but probably not by enough to put in the time and money. And of course you cant have a generic and universal system that will work perfectly well in any setting. No matter what modifications are made it wont be perfect for every setting. One of the cool things about GURPS is how many different magic systems we have available to us and each comes with a lot of options for change. |
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#70 |
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Banned
Join Date: Oct 2007
Location: Europe
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You may have "played", but you did not simulate the GURPS Magic system, in the sense of giving it to the NPCs who populate the game world, and having those NPCs interact with the spell magic system in a psychologically realistic fashion.
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| Tags |
| dungeon fantasy, thaumatology |
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