Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-10-2012, 09:23 AM   #1
Jovus
 
Jovus's Avatar
 
Join Date: Sep 2008
Default Re: GURPS Orcslayer - Entry level GURPS

The conversion isn't difficult. You can even do it on the fly, if you like. But yes, it's a wonderful little book. I introduced my Yrth campaign with it.

Edited to add: Check out Harkwood, Tredroy (there's an adventure in the back), and Fantasy Adventures as well.
Jovus is offline   Reply With Quote
Old 02-10-2012, 12:02 PM   #2
Ronnke
 
Join Date: Aug 2004
Location: Australia
Default Re: GURPS Orcslayer - Entry level GURPS

Quote:
Originally Posted by Jovus View Post
The conversion isn't difficult. You can even do it on the fly..
Agreed. To a GM with GURPS experience, conversion is a no brainer. It's things like changing an IQ roll to Per to see something. The difference between 1e and 4e GURPS is not monumental, and in the context of this adventure it's pretty trivial.

Orcslayer, would certainly work well as a DF supplement, but the way the book is written, I think lends itself to the level of GURPS lite. Box this adventure with GURPS lite, colourful illustrations, a few pre-generated player characters, some maps, dice, and cardboard miniatures. And, you have a game which could be grabbed off the shelf by a novice, and be playing a short time later.
Ronnke is offline   Reply With Quote
Old 07-31-2012, 08:40 AM   #3
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: GURPS Orcslayer - Entry level GURPS

Quote:
Originally Posted by Jovus View Post
Edited to add: Check out Harkwood, Tredroy (there's an adventure in the back), and Fantasy Adventures as well.
Harkwood is hands-down the best module I have ever seen or worked with.

Ever.

I cannot stress this enough. Rave reviews from my players afterwards, a pleasure to work with as the GM, it was excellent.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 07-31-2012, 10:45 AM   #4
hal
 
Join Date: Aug 2004
Default Re: GURPS Orcslayer - Entry level GURPS

Quote:
Originally Posted by Bruno View Post
Harkwood is hands-down the best module I have ever seen or worked with.

Ever.

I cannot stress this enough. Rave reviews from my players afterwards, a pleasure to work with as the GM, it was excellent.
I'd have to echo that sentiment myself. In fact? I'd suggest that if one were to try and add detail to Yrth for Caithness, Harkwood would be my first choice.
hal is offline   Reply With Quote
Old 08-01-2012, 02:02 AM   #5
Lancewholelot
 
Lancewholelot's Avatar
 
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
Default Re: GURPS Orcslayer - Entry level GURPS

Quote:
Originally Posted by hal View Post
I'd have to echo that sentiment myself. In fact? I'd suggest that if one were to try and add detail to Yrth for Caithness, Harkwood would be my first choice.
Harkwood is the GURPS entry level adventure! I've ran it several times. Flight 13 as well. Both great GURPS adventures.
Lancewholelot is offline   Reply With Quote
Reply

Tags
dungeon fantasy, gurps_future, one-on-one gaming, orcslayer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.