Quote:
Originally Posted by Peter Knutsen
... But if those Bolt attacks are so expensive for so little damage, do actual real players in genuine actively played campaigns ever decide to take them?
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I haven't had the opportunity to do so, but it's something I would consider even if playing a skill-based wizard. The Magical Bolt is an extremely reliable attack that can be used at any time - it's the equivalent of the D&D 4e Wizard's "At-Will" powers (if you're at all familiar with that.) While it's not terribly powerful, it keeps the wizard feeling useful even after they've used up their spellcasting mojo.
Actually, now that I reread it... the lower-level Magical Bolts inflict less than 1d of damage, and it's
crushing meaning that its minimum is 0 instead of 1. That seriously reduces its potency - the first level of it (costing 5cp) has a 50% chance of basically fizzling by rolling 0 damage. You need to spend at least 25cp to get a bolt that will always inflict damage. If I was building an alternate version, I'd make it Burning instead (with No Incendiary Effect) and replace Cosmic: No Die Roll with Guided. It may not hit quite as often, but when it does it will be sure to inflict at least 1 damage.