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#41 |
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Join Date: Feb 2011
Location: Cambridge, MA
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Maybe, but the Magical Bolt doesn't do nearly as much damage. Though you could have innate attacks that do more damage, they wouldn't leave you with as much versatility. Lightning Stare has a bunch of air spells in the prereq chain, allowing you to buy other useful spells along the way like Walk on Air, Body of Air, and Concussion. Try replicating all that functionality with powers and see how many points it costs...
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#42 | |
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Join Date: May 2008
Location: CA
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#43 | |
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Join Date: Nov 2009
Location: Oregon
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#44 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Sorry for the confusion. ... But if those Bolt attacks are so expensive for so little damage, do actual real players in genuine actively played campaigns ever decide to take them? |
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#45 | |
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Join Date: Nov 2009
Location: Oregon
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Actually, now that I reread it... the lower-level Magical Bolts inflict less than 1d of damage, and it's crushing meaning that its minimum is 0 instead of 1. That seriously reduces its potency - the first level of it (costing 5cp) has a 50% chance of basically fizzling by rolling 0 damage. You need to spend at least 25cp to get a bolt that will always inflict damage. If I was building an alternate version, I'd make it Burning instead (with No Incendiary Effect) and replace Cosmic: No Die Roll with Guided. It may not hit quite as often, but when it does it will be sure to inflict at least 1 damage. Last edited by vierasmarius; 02-10-2012 at 01:56 AM. |
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#46 | |
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Join Date: May 2008
Location: CA
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#47 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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#48 | |
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Join Date: Sep 2004
Location: Canada
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Incidentally, THAT is why I (personally) don't like the spell system as it stands. As written it makes the whole skill thing go pear shaped.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#49 |
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Join Date: Feb 2011
Location: Cambridge, MA
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#50 |
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Join Date: Sep 2004
Location: Canada
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Attack
vs Cast, Attack Or if you prefer comparing it to a Regular spell, "Doesn't take 1/yd range penalties".
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| dungeon fantasy, thaumatology |
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