Quote:
Originally Posted by SCAR
Spells are listed in 1 book, with a good index, a Spell Table, and convenient categories. - Want Fireball - that's probably in the Fire College; Want to breath under water, thats probably a Water Spell, or is it an Air Spelll - it's both, how convenient.
|
One problem I often have is I start making a wizard, and want to give him a particular spell - say, Fireball - but the existing spell does not match what I envision for my character. Skill-based spells are versatile and varied, but unless what you're looking for is exactly how the authors designed the particular spell, many character concepts are SOL. The degree of tweaking I've had to do with Magery, ER etc. to get a skill-based concept to function how I want easily rivals the effort it takes to build the spell from scratch in exactly the desired configuration.
But really, this thread has drifted pretty far from the OP. His initial question was about how to make a Wizard spell list akin to the Dungeon Saints' miracles - ie, a Powers-based approach to magic. A debate about the relative merits of Powers vs Skills magic has its place, but I think it's run its course in this thread.