Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-09-2012, 01:14 AM   #29
Pagan
 
Join Date: Aug 2004
Default Re: [DF] Easy arcane magic for Dungeon Fantasy

Quote:
Originally Posted by vierasmarius View Post
I don't think it's the spell rules themselves that are the problem, so much as the huge breadth of choices available to a wizard. Choice paralysis is already a big issue for many new GURPS players, and the skill-based magic system gives a lot of choices. While Powers can be individually as complicated as spells, both in construction and use, they give the wizard a much smaller set of well-defined options at any given time.
So do magical styles. Styles can have as few spells or as many as you design them to have. Choice paralysis is not exclusive to the magic system, as I understand it, it's a common complaint about the entire Gurps system.
__________________
"First Scarran you see, you tell him who his daddy is....tell him Dargo!"
Pagan is offline   Reply With Quote
 

Tags
dungeon fantasy, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:53 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.