Quote:
Originally Posted by vierasmarius
I don't think it's the spell rules themselves that are the problem, so much as the huge breadth of choices available to a wizard. Choice paralysis is already a big issue for many new GURPS players, and the skill-based magic system gives a lot of choices. While Powers can be individually as complicated as spells, both in construction and use, they give the wizard a much smaller set of well-defined options at any given time.
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So do magical styles. Styles can have as few spells or as many as you design them to have. Choice paralysis is not exclusive to the magic system, as I understand it, it's a common complaint about the entire Gurps system.