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Old 02-09-2012, 12:48 AM   #26
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [DF] Easy arcane magic for Dungeon Fantasy

Quote:
Originally Posted by Pagan View Post
What happens when your player asks "What does lvl 4 mean?" "You mean I don't have to roll to hit?" "If I do have to roll to hit are there range penalties?" "Is there a possibility of spell failure?" "How much movement can I do and still cast"? Can I cast with just one arm free?"

The player is still going to have to learn how magic works...just now, they'll have to learn how YOU define magic since you effectively designed the system or they have to learn how Powers (advantages, disadvantages, enhancements, limitations, modifiers, etc) work. Powers isn't simple. Especially powers that simulate spell casting instead of super powers.
Yes, the player is still going to have to learn how to play GURPS. They'd need to learn many of those same rules for using a gun or a sword. They need to know how skills work, what maneuvers allow what attack / defense / movement options, what the standard penalties are for ranged attacks, etc.
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