Quote:
Originally Posted by Bruno
No, the advantages have the significant benefits of being one maneuver click-and-fire type abilities (much less frustrating for the player). This is difficult-bordering-on-impossible to achieve in the regular spell system.
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What is so difficult about "roll 3 dice and if you get under your target number, this is the effect" That's the standard spell system. You lose "x" number of fatigue (and if subtraction is too difficult for them boy did they pick the wrong system to play).
I mean, look at some of the builds you guys have put down for powers as spells. They are way more complicated than the standard spell system. Unless all of your powers as spells don't use enhancements or limitations, I'm thinking they will be more confusing to someone who is used to "cast a spell and here is the effect as explained in this word block".
From what I have observed, most of the people on this board who advocate powers as spells have a love of tinkering with the system and a disdain of the standard spell system because it isn't modular and doesn't allow them to easily integrate their love of tinkering and builds. Not because powers as spells are easier because, really, they aren't.