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Old 02-05-2012, 11:17 AM   #10
General Lee
 
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
Default Re: [HT] Minimun Range Grenade Launchers Question

Quote:
Originally Posted by Joseph Paul View Post
The range you give is probably due to a variation in the types of rounds. Lots of the rounds use the spin of the round to set the fuse. A certain number of revolutions would equal a set distance so it should be very consistent within a type of round. If it is still not clear just roll some dice. What else did you want to know?
Nothing else, thanks. So to increase realism (and complexity) for GM's like me, a roll of 1d6 should do. (1-3 arm/ 4-6 fail).

I just ask because I don't have the technical knowledge and the link that I found described this vague term of between 14-27 meters to arm a fuse. I thought that is something more fixed as always at 20 meters some round would arm by design, or adjustment by an armourer; or just like you said when determined spins are reached, which would be between 14-27 meters, the round would be armed. If it is the case, as I am much inclined to play like this, a dice roll would be valid. optional rules.
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