Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-03-2012, 05:50 PM   #13
Ji ji
 
Ji ji's Avatar
 
Join Date: Feb 2012
Default Re: [combat] giant issue in weapon reach question

Following your advices, I tried some other solo simulation of combat. I have to admit that this issue is much less severe than what I thought. Almost not an issue, perhaps not an issue at all.

In regard of real combat techniques, I must make some remark to Walrus.
Spears aren't awkward at all. They are one of most nimble and swift weapons. For me, requiring a ready maneuver to adjust reach is totally foreign to spear techniques, which is made of very quick movement of hands along the shaft.
On the other hand, two hex is the reach of bastard sword and rapier too. I can't believe that you define long weapons as type XIX Oakeshott sword or rapier (or even striscia, D'Artagnan's weapon) as awkward.

Two-handed swords and spears are definitely weapons apt to keep at bay overnumbered opponents, even for a single warrior. Great weapon masters tell this in Reinassance martial manual, and I think that it's true. There is even a specific rule about this in GURPS MA, as remarked by mhd :)

Thanks everybody for your answers and advices.
Ji ji is offline   Reply With Quote
 

Tags
combat, reach

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.