Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-01-2012, 11:28 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Problem with low acc on the Kwk40 (in 4e)

Quote:
Originally Posted by Derago View Post
In High-Tech, the stats for the 75mm kwk 40 (for those that don't know, it the main gun of one version of the Panzer 4) has attributed it with an acc of 6+1. That seems to be far too low. Is there something I am missing that would allow the weapon to accurately engage targets at greater range (besides ridiculous skill levels)?
Well, I imagine you could use Precision Aiming with it.

With 3 turns of Aim and an AoA it would have +9 to hit, +4 for target SM against its likely targets... Hmm, that's not getting all that far, is it? Well, it's also Braced, which is only another +1 in the Basic Set (bringing it up to break-even at 500 yards), but in Tactical Shooting there's a rule that the Bracing bonus for a turret mount is +4. Net bonus of +17.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
high-tech, tank, wwii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.