|
|
|
#11 | |
|
Join Date: Jul 2008
|
Quote:
Rules-wise, the rules are just the same as anywhere else. With no atmosphere, you do lose the cr ex explosion component. And while the energy density of the blastfront drops off with the square of radius (and it's got to drop at least equally fast in air), damage is not linear in energy.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#12 | |
|
Join Date: Jan 2010
|
Quote:
|
|
|
|
|
|
|
#13 | |
|
Join Date: Aug 2004
|
Quote:
|
|
|
|
|
|
|
#14 |
|
Join Date: Aug 2007
|
The Tox Rads for the antimatter warhead in UT has that note.
__________________
Fred Brackin |
|
|
|
|
|
#15 |
|
Join Date: Jun 2006
|
Pretty much. Weapons in any TV series are like this, their effects are a function of the requirements of drama rather than anything realistically connected to the effectiveness of the weapon. You need to play with cinematic rules - one torpedo will vaporize any ship, but when the blast front reaches a member of her crew who whould have been vaporized but has a spare character point and spends it on Only a Flesh Wound, it disappears.
__________________
-- MA Lloyd |
|
|
|
|
|
#16 |
|
Join Date: Jul 2008
|
Where? I don't think I've seen that, and I can't think where it might be.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#17 |
|
Join Date: Aug 2007
Location: Vermont, USA
|
The Basic rule for proximity explosions in a vacuum is to divide by 10×yards:
"In a vacuum or trace atmosphere, with no medium to carry the shockwave, damage comes only from the expanding gases themselves: divide damage by 10 × range in yards." (p. B415) |
|
|
|
|
|
#18 | |
|
Join Date: Aug 2004
|
Quote:
So, damage scales proportionately to square root of energy (roughly), which works out to linear with range from center. So, divide that damage by 1000, not 10,000. Still a whole lot less. Last edited by vitruvian; 01-30-2012 at 03:50 PM. |
|
|
|
|
|
|
#19 |
|
Join Date: Aug 2004
|
-- You may want to check out the Taming Explosions optional rule from David's article in Pyramid #3/34.
|
|
|
|
|
|
#20 |
|
Join Date: Dec 2004
|
|
|
|
|
![]() |
| Tags |
| antimatter, damage, explosion, scale, spaceships |
|
|