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#1 |
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Join Date: Dec 2004
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OK, my googlefoo has failed me and I can't find if this has been talked about before.
Explosives. Not the piddly grenades that you throw at people, but the big explosions you get in space settings -- like Star Trek! So, let's take the typical photon torpedo. It has a roughly 50 to 60MT warhead (1.5kg of antimatter). Using the revised CubeRoot(WeightInLbsTnT * 8), which is supposed to address the square root of explosives vs. cube root of hit points issue, I come up with this: CubeRoot((50,000,000 * 2,000) * 8) = 9,283 That's 6d*9000 damage from a photon torpedo hit. In Space, that's 6d*900 damage, or roughly 18900 points for an average torpedo hit. A ship has to be SM+21 to even be in the range of surviving that. That's a 70,000yd monstrosity of a ship that masses in at 10 billion tons. 1.5 kilograms of antimatter can bring down a 10gigaton ship? Is that right? Suggestions from the Collective on how to fix this, please? :D |
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#2 |
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Join Date: May 2008
Location: CA
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Yes, that's right. Spaceships gives canonical values for nuclear and antimatter weapons, and they're around that amount of damage for a direct hit. Pretty much nothing can survive even a kiloton-level nuke.
You could have your high-yield weapons be proximity-detonated instead, which drastically reduces their damage (by a factor of 100 or so). |
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#3 | |
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Join Date: Dec 2004
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Mind you, Trek writers don't seem to understand what a 50MT nuke looks like. That's like setting the Tsar Bomba off. Still, I guess nukes should be defined as being used as proximity weapons. I can then play with the numbers and make photons more proximity weapons. Will go good with my Star Trek Online themed space game. I eagerly await other replies though. :D |
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#4 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Remember the "low yield" nuclear warhead the Romulans jettisoned in thier first encounter in original series? That was a proximity detonation and it pretty much took out the enterprise. I think most photon torpedo hits are proximity hits and shields help real well against them. Most direct hits against unshielded foes took them out but even then the yield looked rather low. Trek was simply not very consistent. |
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#5 | |
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Join Date: Dec 2004
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As for the Romulans in Balance of Terror, I don't think their mine had that big of an impact. Have to watch the episode again. |
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#6 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Yeah it did not noticeable structural damage but did knock out power and other systems. The hit was convincing enough that they played possum for awhile while making repairs. I thought that torp in ST VI must have been a misfire. However like I said consistency not a trademark of the series. |
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#7 | |
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Join Date: Dec 2004
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But yes. Trek consistancy is a problem. Makes my job more fun. :D Last edited by jbalsle; 01-30-2012 at 02:35 AM. Reason: add range to Big E when the nuke blew. |
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#8 |
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Join Date: Jul 2008
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100m from the hull would divide damage by quite a lot, actually.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#9 | |
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Join Date: Mar 2006
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__________________
Waiting for: Gurps VDS Gurps Armory (One can dream) ---- Per ardua ad astra "Through hard-work to the stars." |
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#10 | |
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Join Date: Jan 2010
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| Tags |
| antimatter, damage, explosion, scale, spaceships |
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